Stefano Gini


Software and Writing


Software Development


GITHUB

R3 Rendering in Processing

An interactive and modular 3D rendering environment based on the concept of linear vector spaces, written in Processing 4 (Java).


GITHUB

Fuzzy C-Means visualizer

Graphical implementation of the Fuzzy C-Means clustering algorithm in the Processing 4 environment (Java).


REDIX AI

MST - Semantic Chunker

A new, experimental text chunking method based on Minimum Spanning Tree clustering with a hybrid semantic-proximity distance measure.


Writing


ARTICLE

The Making of Mobile Suit Gundam: Char's Counterattack

Reconstructing the steps behind the pre-production of one of the most impactful movies in the history of the Japanese animation industry.


ARTICLE

Cardcaptor Sakura – A Storyboard Journey

Revisiting a classic of TV animation by exploring the visual language and directional quirks of some of its pivotal episodes.